CASE 04: WNYC

Three Projects for New York Public Radio

FORMAT: INTERACTIVE MEDIA | ACCESS LEVEL: PUBLIC

Introduction

During my tenure as Managing Director of Ronik Design, I led three strategic initiatives for WNYC, New York’s flagship public-radio station:

Each was a different shape of engagement: a shipped product, a redesign concept, and a sprint. Together they cover most of what running an agency for a media client involves.

Leadership Approach

At Ronik I was both the UX lead and the person running the account. I was the main point of contact between the agency and WNYC, and I managed the designers and developers on our side.

That meant keeping WNYC’s engineers, producers, and executives informed at the level of detail each needed, and adjusting our process as the projects changed shape. All three did.

Component library

Mark leading a Design Sprint session at the WNYC office in Manhattan.

Project 1: Infomagical, an interactive experience for WNYC’s Note to Self podcast

Infomagical was a listener experiment run by WNYC’s Note to Self podcast on information overload and digital distraction. Over several weeks, tens of thousands of listeners signed up, picked a goal, and received a daily challenge by text message, with the show reporting back on air. WNYC needed a companion product to run it. Our team built the Infomagical platform: the sign-up flow, the SMS delivery and progress tracking, and a responsive site that served as the hub for the experiment.

Design system

Visual design of the Infomagical page in the post-launch configuration.

Hover effects

Hover effects document prepared for communication to the development team.

Cross-Functional Team Leadership

I led a joint team drawn from both organizations. Ronik supplied three designers and two developers. WNYC’s side was the show’s host, Manoush Zomorodi, and her producer.

Working with the on-air team changed the product. They had spent years learning how to hold an audience with audio, and that shaped the tone and pacing of the daily challenges. As a weekend public-radio listener, I got to watch the two media feed each other. When Manoush talked about the project on the show, the loop closed. The broadcast drove sign-ups, and the sign-ups gave the broadcast its story.

Component library

Component interaction states prepared to communicate with the development team

The editorial and technical sides of the team needed a way to work together without losing sight of the listener. That came down to:

User flow

Pique sign-up user flow map prepared to communicate with the development team

Technical Direction & Implementation

I designed the technical architecture: a custom microsite, an SMS integration on Twilio that handled all participant messaging, and analytics to measure sign-ups, participation, and completion. The participant journey ran in three phases (awareness, engagement, and conversion), and each phase had its own instrumentation.

Form states

Pique form component states

Project Impact

More than 25,000 people took part, and the system handled over 300,000 text messages during the run. In the follow-up survey, 71% of participants said they were satisfied with the experience. The project also drew coverage from NPR, Fast Company, and Twilio, which gave WNYC a public example of what its digital team could do.

Media Coverage

The project was covered outside WNYC’s own audience, from NPR to the technology press. These are the pieces worth reading.

User flow

Map of how components change over the three project phases.

Desktop flow

Pique signup flow on desktop

Project 2: WNYC platform redesign

Component library

Visual design of the wnyc.org website

Strategic Leadership

I led a redesign concept for wnyc.org. The brief was to rethink how audiences find and listen to WNYC content across devices, measured against listening time, retention, and donation conversion. The station depends on member support, so the design had to serve listeners and the fundraising operation at once.

Original goals included:

Stakeholder Management

Four groups inside WNYC had a stake in the redesign, and each wanted something different from it. We ran workshops and review sessions with all of them so that editorial, engineering, marketing, and leadership could see each other’s constraints before decisions were made.

Key stakeholder groups included:

Design Leadership & Execution

We planned the work in stages and checked each stage against the goals above. Stakeholder reviews ran on a regular cadence and did more than collect feedback. They were where the internal teams built agreement on the direction.

Core approach elements:

User Experience Strategy

The concept combined the live broadcast with on-demand listening in one player. A personalization layer let listeners build their own queue from WNYC’s shows, while host-curated playlists kept the human editorial voice that public radio depends on.

Key experience innovations:

Design Solutions

The redesigned platform put discovery, playback, and community features in one interface, with donation prompts placed where a listener has just gotten something of value from the station.

Key design implementations:

WNYC Homepage visual design

WNYC Homepage Visual Design

WNYC Homepage wireframe

WNYC Homepage Wireframe

Design Research & Validation

Design decisions were grounded in:

Project Outcomes

The project delivered:

Although WNYC didn’t implement the full redesign as envisioned, our concepts and patterns influenced later WNYC digital initiatives.

Project 3: Pique, a podcast app from a design sprint

Design Sprint Leadership

I facilitated the sprint, which drew participants from WNYC’s editorial, product, design, and engineering departments. The hard part was fitting a sprint into a large media organization’s calendar without losing momentum between sessions.

User journey map

Participant solution mapping exercise artifact

Strategic Process Adaptation

Starting from Jake Knapp’s five-day Design Sprint, I stretched the format to ten days so it could:

Sprint Structure

Day 1: Problem Definition & Mapping
User journey map

Design Sprint whiteboard showing activities and decisions

Day 2: Solution Sketching
User journey map

Participant Storyboards from design sprint activity

Day 3: Solution Evaluation
User journey map

Mark leading participants in a design sprint exercise.

Day 4: Prototype Development
Day 5: User Testing
Pique app prototype

Prototype of Pique app delivered for user testing at the end of the design sprint.

Analytics Platform Development

After the sprint, we designed an analytics dashboard for the app, giving WNYC a view of podcast listening it did not have from its existing tools.

Real-Time Insights
Episode Performance
Audience Engagement
Monetization Metrics

Dashboard Design

The dashboard was organized by:

User journey map

Pique analytics dashboard. Delivered as a post-design sprint continuation of the project.

Information Hierarchy
Visual Data Presentation

Strategic Impact

Skills & Methods

The three projects drew on four kinds of work:

Design Leadership

I ran the design sprints and adapted the format to each project. Reusable design systems kept the work consistent across platforms and shortened delivery. I set product strategy with WNYC’s stakeholders, defined the information architecture, and directed the visual design, with interactive prototypes as the main way we tested ideas.

Research Methods

I ran the usability testing, conducted the user interviews, and analyzed what came back. Prototypes were validated against analytics and real usage data where we had it. Stakeholder interviews and structured critiques kept the work honest on the business side.

Technical Direction

I oversaw the frontend architecture and its integration with WNYC’s content management system. The SMS system for Infomagical had to hold up under 25,000 participants, and the analytics dashboard for Pique had to answer real editorial questions. Cross-platform audio playback that stayed reliable on every device was the hardest engineering problem of the three.

Team Management

I managed the Ronik team and the client relationship at the same time. That included mentoring the designers, writing down our processes, and running sprint planning.

Lessons Learned

Three lessons from these projects have stayed with me.

Adapting Processes for Scale

Infomagical was the first time we had built for 25,000 simultaneous participants, and our usual agency process did not stretch that far. The SMS system had to be load-tested, not assumed. We wrote down every decision, however small, because with two organizations working in parallel nobody could hold the whole picture in their head. And we planned for several participation scenarios, since we had no way to predict how many people would sign up.

Key elements that proved essential:

Balancing Innovation and Practicality

The platform redesign taught us how to hold an ambitious concept and a practical constraint at the same time. Involving stakeholders in the key decisions gave the concepts internal support they would not have had otherwise. We also built a simple rubric for judging speculative ideas against what WNYC could actually build, and we kept a record of which ideas held up and which did not.

Critical takeaways included:

Leadership Through Structure

The Pique sprint showed that the facilitator’s job is to build a structure the group can decide inside, rather than to make the decisions. Adapting the sprint format to WNYC’s culture mattered more than following the book. Clear milestones kept the group focused across a ten-day span, and a structured vote produced a direction that people from four departments could live with.

Essential leadership insights gained:

Conclusion

Three projects, three different outcomes. Infomagical shipped and reached 25,000 people. The platform redesign was never built in full, but its patterns turned up in later WNYC work. Pique went from sprint to prototype to an analytics design.

What I am proudest of is the team. The designers and developers on these projects handled a live SMS system, a large-organization redesign, and a cross-department sprint, and got better at each one.

The bigger takeaway is that design leadership is more than shipping product. It is building good teams, putting durable processes in place, and giving people room to do their best work.

Key accomplishments included:

  • Led three digital initiatives from concept through delivery
  • Managed stakeholders across editorial, engineering, marketing, and leadership
  • Adapted the agency’s process to a 25,000-participant launch
  • Kept speculative concepts grounded in what WNYC could build
  • Built and mentored the team